Ah, dat's nutin! Yah wanna ear bout ow kunnin da boss iz, yah godda go back ta wen we stukkit tada Nekronz. Da boss, 'e sez tada printzess, "I tol yah deyd fall forda ol ventz inna sand trikk!"

N da printzess sez, "Da Nekronz too smart for dat."

N da bozz sez, "Dey fall forda ol ventz inna sand trikk, I tell yah!"

N da printzess sez, "Dey too smart for dat."

Den da boss, e gitz dat gleam inis eye, like ez cookin up sompin, n e sez real considerate-like, "Dose ol Nekronz, dey don't fall forda ol ventz inna sand trikk, but we beadum anyway!" N dat satisfy da printzess real good.

No! Dey ain't any ork more kunnin den ol Nazdreg, datz for sure!

***

This game was pretty much settled on the first move, when the 19-ork Vulcha mob Nazdreg had hidden under cover of nearby rocks assaulted four of the Necron squads, including the five-man Destroyer squad, shutting down all but one squad of shooters.

Vulchas Assault

Two mobs of trukk boyz moved 24 inches to form a second wave, along with a largish mob of skarboyz on a battlewagon.

First Turn

A heavy destroyer (in the very top corner of the picture)  managed to stall the trukk by the marshes, but the skarboyz decimated the nearer squad of Necron warriors.

We were playing "Take and hold" with the center of the table as objective, so I chose simply to ignore the Heavy Destroyer, Immortals, and Flayed Ones behind the ruins on the hill.

Even after taking losses for crash landing into their victims, the Vulchas won this assault by a single wound, meaning that all Necrons squads but the scarabs had to test leadership. One group of warriors failed and rolled sufficient to disappear off the table.

Necrons Run

The Necrons then swarmed the Vulchas, but of course that meant they couldn't shoot!

Necrons counterassault
Necron Turn 1

In attempting to shore up the flank, the Immortals tried to Veil of Darkness in front of my right trukk, but scattered off the table. Instant 500 points in my favor!

At the end of Turn 2, the final Necron warrior squad shot up the skarboyz and put them on the run. I forgot the mob rule and failed every single leadership test for six or seven attempts. This was a big problem when I decided to assault the Flayed Ones, who reduced my assault capability to a third when failing Leadership Tests.

In desperation, I used the Skarboy tank to shock the last Necron warriors off the board, but this time they made their leadership and then proceeded to shoot up the trukk boyz, who had finished off the Destroyers in Turn 3. However, this loss brought the Necrons to phase out and ignomious defeat.

End Game
Necron phase out end of Turn 3

All my vehicles were operative, as were three mobs, a biker mob and my HQ units. The last two Vulchas were still at it, hewing at scarabs to the end.

Playing a mechanized army, my main concern for this battle was the ability of any Necron warrior to take out a tank with gauss fire. My heavy armor is by-and-large too tough for anything the Necrons can through at it. Several glancing blows hindered my advance but did not stop it. Obtaining first move precluded any good chance the Necrons had to make a proper dent in my tanks.

Moreover, there were problems with Ryan's setup. He probably would have been better on my side of the table, shooting from behind the marshes or from the woods. Moreover, his Flayed Ones probably would have been put to better use shielding his shooters from my assaulters (as his scarabs were doing on his left flank). Similarly, his Destroyers were exposed, though in all fairness he could not have expected me to reach his edge of the table on Turn 1. Finally, in tucking his Immortals away to advance with VoD, he effectively excluded his non-VoD options.

In this regard, the LeMan Russ again contributed to the game although it once more did not roll above a 2 for a shot. The fact that I had ordinance on the board constrained Ryan to spread out his forces.

My main error was to assault the Flayed Ones with my tankbustas. I should simply have parked my tank in front of them and fired into them point blank. I probably should have sent the bikes to harass the Heavy Destroyer to keep it from interfering with my main operation. These units were stuck in back trying to justify their existence. Once again I found my large army too unweildly to bring it all to bear.