Nothing more than a sigh in the night, that most would hardly
distinguish from the sounds of the restless earth, caused the dim forms
around the smouldering campfire to come to rapt attention.

Turn 1 from the top of Dol Gwaihir
"It's Eldamarin," remarked Nêlheneb, as usual the first to sort out the faintest sensations.

Turn 11?
The next moment all were in motion, Ásaros barking orders and
the remaining sentries hailing from the bottom of the hill.
Ásaros rousted the dwarves from where they were resting under
their ballista and put the entire company into formation at the top of
the defile nearest Eldamarin's post. For what seemed a long time, the
defenders waited by the sweaty rocks, below which the scurry of boots
and twang of bowstrings could now be plainly heard. Vanquessë and
Penglagor were already drawing interest for their fallen comrade. Then,
suddenly, the mass of attackers materialized out of the heavy mist,
bounding up the hill with little effort.

Turn 13?
The dark tide skidded to a halt at the sight of Lumbotir, still as a
statue beside a menacing dwarf. The goblins had dealt with the
glowering elf before, and were reluctant to do so again. After a few
uncertain moments, the eager warriors at the back of the goblin horde
split to the side to find another way up. Anticipating their movements,
Ásaros sent Os-Mando with the other dwarf and a few elves to set
up a second point of defense.
The goblins were just as reluctant to advance when they spotted the old
convict, but Os-Mando didn't leave them the luxury of lining up their
archers. With a great cry, he lifted his blade high and sent it
crashing through the helmet of his nearest opponent.
Ásaros always smiled when he heard that cry. Os-Mando
intimidated many with his physique and demeanor, but Ásaros had
put his trust in him. If elves were intimidated, so much more so orks
and goblins.
Suddenly, though, that cry was cut short. Without a moment's
reflection, Ásaros left Paranbund to support Lumbotir and the
dwarf and rushed off to deal with the breach. The goblins were already
pushing in against the heavily armored defenders, but Ásaros
plowed into the midst of them. The defenders took heart and mowed down
every opponent. At this the rest gave up their assault and fled off
toward the forests.
Having beat off the attack, Ásaros turned to his friend. Several heavy arrows jutted from his armor.
"It was strange," commented Lhingril, standing nearby. "They managed to
shoot him several times without hitting the warriors Os-Mando was
attacking..."
"Hm," Ásaros considered. "Could be trackers or prowlers or
perhaps something even worse. He'll recover. Perhaps we can get old
Thranduil to send even more reinforcements."
Privately, he doubted Thranduil would send much. The old lord had only
acted last time when obligated by the unexpected success of Sind
Fëan. Dol Gwaihir was firmly in his hands now. If he could secure
the rest of South Greenwood, he would no longer need to go to Thranduil
begging...
***
Battle Analysis
The key to beating goblins, as with other cancers, is early detection.

Initial setup.
I was not heavily outnumbered for once, but the Silence the Artillery
scenario we were playing called for my army to be scattered over half
the board until random movement put one of my sentries within four
inches of a foe. Heath had badly underestimated the strength of my
force (which he should have known, having seen me roll up the influence
to expand it), but on the other hand had only to put a single warrior
in contact with the ballista one turn without other action to win. We
both thought he had a better than even chance at pulling it off.
He didn't realize he could have entered on the near edges of the board
by my guards and tried to run through the sentries instead. This
basically put the game on a 50/50 basis, dependent on whomever got the
initiative more than once at a time in order to significantly move the
sentries in or out of the way. For eleven turns, the initiative flipped
regularly. I kept an eye on the shot clock, hoping to draw by default.
Then he got too close to a sentry, and I could bring my troops into
formation. Restrictive terrain made the most of my spears and
terrifying, two attack, high armor heroes, and that was pretty much
that.

Elven archers try to pick off stragglers while the goblins try to force the hill at two points.
Luck did not play much of a role. Heath did manage to get more wounds
with his gobbo archers firing into combat than my two archers
managed to get with clear shots all game, but this just balanced the
fact that he rolled a one for an old battle wound and lost his main
hero before the start of the battle.